Samurai Warriors 4

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Not quite a sequel, but far more than an expansion, Samurai Warriors 4-II nevertheless manages to lớn be a respectable addition khổng lồ the series.

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Samurai Warriors 4-II is weird- và I mean weirder than the average musou game. The weirdness here comes from questions about exactly what this game is– is it a re-release? An expansion? A sequel? The name implies it’s a straight up sequel, but really, it’s a bit more complicated than just that. Samurai Warriors 4-II occupies some sort of nebulous intersection of those three spheres. It’s somehow all three at once.

Ostensibly, this is a br& new release- it features an all new story mode, that ditches the broad strokes storytelling of its predecessor, & instead presents us with a more personal take on the massive sầu battles & wars that have sầu always been the series’ forte. It even features a couple of new modes, one of which is probably my favorite addition khổng lồ a Warriors game ever. But on the other hvà, Samurai Warriors 4-II borrows liberally from the original Samurai Warriors 4- characters, music, mechanics, entire maps, & even voice work seems to have sầu been lifted and put here as is. It’s an exercise in bold faced Ctrl+C, Ctrl+V.

It gets even harder lớn nhận xét the game, because its actual foundation is identical lớn the original Samurai Warriors 4- the new game plays identically, with no change in the mechanics. While it’s a bummer, then, that this isn’t Samurai Warriors 5 (although why you would want that so soon remains beyond me), Samurai Warriors 4 was probably the best playing và most satisfying Warriors entry yet- so a new one being based on it isn’t necessarily the worst thing in the world. Even in the worst case scenario, you’re going to lớn have sầu a fun time button mashing your way through the hordes of enemy that show up to lớn be sliced by your blades.

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"Samurai Warriors 4-II borrows liberally from the original Samurai Warriors 4- characters, music, mechanics, entire maps, & even voice work seems khổng lồ have sầu been lifted và put here as is."

If somehow you have sầu managed khổng lồ stay unaware of what a Samurai Warriors game entails, here’s the CliffNotes version- phối in feudal nhật bản, the games serve sầu to be a retelling of actual historical Japanese battles, though they’re usually about as accurate as a Wikipedia page. The settings lkết thúc themselves to lớn some great artstyle, music, and atmosphere, however, as well as an excuse to lớn cut down hundreds upon hundreds of milling enemies that show up on your screen. Samurai Warriors games, much lượt thích all musou games, play like simplified action games, usually asking a player to lớn chain a heavy attack to lớn a light attachồng to lớn string together new moves.

Samurai Warriors 4 changed things up a little- it allowed you khổng lồ create new moves by chaining light attacks lớn a base heavy attaông xã move, meaning that all of a sudden, you had double the number of moves than you had in any Warriors game previously. These Hyper attacks are incredible, and can cut through waves of enemies in seconds. They’re completely ineffective on enemy generals, however, meaning the game discourages mindless button mashing this time around, và actually makes you think about what attaông chồng you want khổng lồ use.

The game also features finisher moves- in the middle of the battle, you can often see enemies with button prompts over their heads, và initiating these usually unleashes a spectacular, visually impressive kill, và without breaking your combo either.

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All in all, it’s extremely mindless (in spite of effort made to alleviate that), but that’s the point- the game encourages a sort of zen state, a trance where the player is engaging with the game without much conscious thought or effort. While I appreciate the nuance of a Bayonetta or a Devil May Cry, there is something to lớn be said for losing myself in a game so thoroughly, I am startled when I break away from it. Samurai Warriors 4-II’s gameplay, which is the perfect blkết thúc of stimulating và repetitious, encourages just that.

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"The game encourages a sort of zen state, a trance where the player is engaging with the game without much conscious thought or effort."

This gameplay is spread across multiple game modes, too. While Samurai Warriors 4-II definitely is not as massive in scope as Samurai Warriors 4 was, which featured a frankly absurd amount of content, there is still a lot lớn vì chưng here. There’s a story mode, with twelve sầu different paths khổng lồ see, và all of them fairly different from one another (although I think the story mode here is decidedly inferior khổng lồ the one found in Samurai Warriors 4, failing lớn develop its characters adequately, and in its focus on characterization, failing to lớn establish the scope of the conflict that serves as a backdrop as well), but the real new addition here, and lượt thích I said, my favorite new mode in a Warriors game in a while, is Survival Mode.

The name may reĐiện thoại tư vấn the Horde modes that characterize multiplayer modes in countless action games, but Survival Mode here is something completely different, & arguably the best realization of the Warriors gameplay formula. It puts you into a castle, và tasks you with clearing as many floors as possible. Clearing floors, in turn, relies on taking out enemies, & also on completing objectives that vary- it can be something as simple as killing a certain number of enemies, clearing a certain area on the floor you are on, or something as thrilling as taking down one specific officer. There are also optional variables on hvà here khổng lồ mix things up- you can make this a Gold Rush mode, where your ayên ổn is lớn farm as many coins from your enemies as possible, or Time Attaông chồng, which most resembles classic Horde modes.

The structure with variable objectives is great, but what really makes Survival mode stvà out is the maps- as opposed lớn the vast, wide open fields that most Warriors maps entail. These claustrophobic corridors with tight corners and blind curves can really add to the tension of the gameplay, & are among muốn the most exciting encounters you will ever have sầu had in a Warriors game.

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"The name may regọi the Horde modes that characterize multiplayer modes in countless action games, but Survival Mode here is something completely different, & arguably the best realization of the Warriors gameplay formula."

But while Survival Mode is a great addition khổng lồ the series, it is a shame that Koei Tecmo and Omega Force did not take the time lớn address so many flaws that continue to be an issue for Warriors games in general, and Samurai Warriors 4-II in particular- the game, for example, still looks pretty poor, even for a PS3 or Vita game, but especially when running on the PS4. I will not undermine its art, which remains gorgeous, but the actual graphics can maybe be described as functional at best. These issues also extover to the story và storytelling, & make it hard for the player to truly invest themselves in anything that is going on- which makes the game’s insistence on telling its story very irritating, since really, the main reason most people are playing these at this point is the gameplay (this is also probably why Survival Mode appealed to lớn me as much as it did).

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But that’s the thing- those issues exist. They will continue to exist for the foreseeable future, & if you weren’t a fan of the games before, you certainly won’t be sold on them with Samurai Warriors 4-II. But if you are one of the people who appreciate this series’ quality br& of action gameplay, then there is plenty lớn like in Samurai Warriors 4-II- the best gameplay system in the series, combined with a great setting, a massive amount of content, & the all new Survival Mode make this game an easy sell for the tín đồ.