trò chơi of Thrones is one of the most revered fantasy pieces in the modern era. It has been quite often equated khổng lồ the great ones like the Lord of the Rings. It is no secret that such popularity would give sầu birth lớn a lot of gaming ideas. A Song of Ice and Fire, written by George R.R. Martin, is one of the books in the series of trò chơi of Thrones. It is a great read with awesome and sadistic characters, arrogant nobles, and lethal plot points.

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The Game’s Plot

The idea of the trò chơi of Thrones is the unification of seven kingdoms against the root of all evil coming to lớn destroy all of humanity. The undead from beyond The Wall is amassing lớn exterminate what is left. However, it is not as easy as gathering every lord và marching out to defeat the evil. The world is full of political drama where these arrogant nobles are only looking out for themselves. Leading wars for their personal interest at the detriment of the common folks. Oh, và did we mention that there are dragons involved? A video game phối up in such a world basically already owns a one-way ticket to success.


Except it does not. Unfortunately, Game of Thrones: Genesis is not a good game by far. It barely captures any feelings of the GoT franchise. Straight off the bat, the game will remind you of an iconic work Age of Empires. Unfortunately, that is all that we get. The singleplayer campaign follows a very vague và unspecific history of Westeros. The main characters feel extremely shallow & their story is uninteresting, lớn say the least.

Fortunately, this is not all of the games. When we delve sầu inkhổng lồ the multiplayer, or how the game likes to hotline it a House to House mode we notice where all of the development attention was pulled into lớn. Here one can play as any major house, which is an equivalent of a faction in the trò chơi of Thrones universe. These can be anything lượt thích Stark, Lannisters, etc. Once playing one work lớn raise the prestige of their house. Getting 100 prestige is the winning condition. This is done via strange but weirdly fun ways like hiding away your bastard children so that nobody finds it out or making sure that no traitors are among muốn the ranks so as khổng lồ not humiliate yourself, or just going through the most straightforward way – killing and murdering as many people as humanly possible to lớn instill fear & respect in everyone. This is by far one of the only fun modes of the game.

Resource Management

There are two main resources driving the economy – gold and food. Gold can be generated by allying yourself with different towns và castles. This, in the term, gives you the possibility to lớn have merchants going on the routes to generate the income. On the other hand, peasants are working on generating food. As funny as it may sound food is never a problem in this game. Excess food và gold can be used khổng lồ hire mercenaries. The more resources you have the more ability the house has to lớn have an active sầu army with more professional mercenaries lượt thích pikemen, crossbowmen, etc.

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The more aggressive sầu moves the player makes the higher the chances for a war khổng lồ start. For this, the developers have integrated a ticker at the top of the screen which tells you how cthua one is to lớn war. The inclusion of such a feature is a great addition lớn the game but the problem is that it’s just not that obvious mechanic. Each house has specialized units that give each house a variety in the gameplay. For example, the House of Stark has specialized tough field commanders and very fast footmen with the addition of their iconic dire wolves. Unfortunately, even in the face of this variety, the combat is quite a lackluster. This is caused by poor combat AI if anything. Also, the design of the game makes it a bit harder khổng lồ wage a war due lớn the sheer fact that the combat is just messy.


The core of the gameplay comes down to lớn different agents that each player employes. Basically, everyone has different agents. These can be bought with gold. The more you pay the better the abilities of the agents. The player can either buy more expensive sầu và already experienced agents or just train them up via different resources. They are mostly what gives the ability lớn a House khổng lồ go on an offensive. They can help acquire territories, protect other agents, scout the areas, and etc. Thus, agents are one of the most important aspects of the gameplay.

As an example, let’s go with a spy. The spy can detect hidden enemy units while stationed. They can also detect enemy spies, out traitor towns, và agents by inspecting them and etc. If enough experience is gathered they can also disguise themselves as enemy assets và start infiltrating your opponents. This means that the spy gets an ability khổng lồ sign on traitor nobles in enemy houses. Agreements can also be made by a cheap Envoy agent while Noble Lady makes very same alliances unbreakable until an assassin straight-up murders her. The rogue can raise rebellions & buy loyalty from different units while guards protect important characters và act as overall police with the ability lớn arrest enemies. Arrested nobles can be offered as a ransom to lớn their respective houses.

Overall, the agents are really fun khổng lồ use, however, the problem arises when there is just too much to lớn manage. The micromanaging factor for all of these different agents makes the gameplay a tad bit too tedious. Also, the biggest problem is figuring out what is relevant lớn your success.

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In conclusion, the singleplayer campaign is extremely long and slow. The story is quite a bit unclear và overall gives the feeling of a boring experience. Apart from this, the graphics are extremely dated. Even the colors are quite dull and not attractive sầu to lớn the eye. The skirmish mode is the fun part of the game, however, the multiplayer is quite dead at this point and all of these tools are just not fun lớn use against an AI opponent, which is also quite dumb lớn be fair.